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Frame Rating Dissected: Full Details on Capture-based Graphics Performance...

Because of the complexity and sheer amount of data we have gathered using our Frame Rating performance methodology, we are breaking it up into several articles that each feature different GPU...

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Frame Rating: GeForce GTX Titan, GeForce GTX 690, Radeon HD 7990 (HD 7970...

Because of the complexity and sheer amount of data we have gathered using our Frame Rating performance methodology, we are breaking it up into several articles that each feature different GPU...

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Frame Rating: GeForce GTX 660 Ti and Radeon HD 7950

Because of the complexity and sheer amount of data we have gathered using our Frame Rating performance methodology, we are breaking it up into several articles that each feature different GPU...

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Frame Rating: GTX 660 vs HD 7870, plus HD 7790, HD 7850, GTX 650 Ti BOOST

Because of the complexity and sheer amount of data we have gathered using our Frame Rating performance methodology, we are breaking it up into several articles that each feature different GPU...

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Frame Rating: Visual Effects of Vsync on Gaming Animation

After publishing the Frame Rating Part 3 story, I started to see quite a bit of feedback from readers and other enthusiasts with many requests for information about Vsync and how it might affect the...

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Poll: Visual Effects of Vsync on Gaming Animation

We are running a poll in conjunction with our Frame Rating: Visual Effects of Vsync on Gaming Animation story that compares animation smoothness between fixed 30 FPS and 60 FPS captures and Vsync...

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Frame Rating: AMD Improves CrossFire with Prototype Driver

Today is a very interesting day for AMD.  It marks both the release of the reference design of the Radeon HD 7990 graphics card, a dual-GPU Tahiti behemoth, and the first sample of a change to the...

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AMD Expects Beta Eyefinity Fix in January

The frame pacing issue has been covered at our website for almost a year now. It stems from the original "microstutter" problem which dates back over a year before we could quantify it. We like to use...

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